Saturday, October 20, 2012

Infiltrator Part 40 - Swarmer Skeleton

So... swarmers. It turned out to be a ridiculous pain to get the swarmers to even home in on a target, but I got through it. The resulting swarmers will now launch and home in on enemies. But which enemies?

Unfortunately, not the most intelligently chosen ones yet. Currently they just target the onscreen enemy spawned longest ago, which is pretty arbitrary and exists only because it was the quickest and easiest to add. I have a few different target choosing algorithms in mind. I'll have to try and weigh each of them in terms of efficiency and effectiveness, and that will be fun.

That's actually it. The swarmer art, as you can see, is basically placeholder. The final swarmers will also be tiny, but they will have a glowing contrail so it will be easy to see them and where they are going. I put so much into working out the simple things that I didn't have time for details.


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