Saturday, December 22, 2012

Serious Remix

Some of you may or may not know that I recently signed up on the OCRemix forums and started working on my first serious remix. I'm planning to eventually submit it to OCRemix and hopefully do some battle against the stigma against LMMS that makes people think it can't hold it's own in music production circles. It's a lot of work, but it's loads of fun.

If you want regular updates on this project, just keep an eye on the WIP thread:

Saturday, December 15, 2012

Music And School

You may have noticed a lack of regular deep game design content this month, especially where Infiltrator is concerned. This is due to the fact that this is hopefully my last month of school(I don't have all of the details figured out yet) and I've had very little breathing room or free time. The truth of the matter is that music takes less time and commitment to regularly update. I can give you guys a few minutes of cool music I threw in a week with ~ 4-6 hours of work, but at this stage a notable Infiltrator progress showcase would take a lot longer than that to put together. Hopefully this is a temporary setback, and I can get back to both regular music and game design content within a month or so.


Saturday, December 8, 2012

Scope, Ambition, and Realism

I like to think of myself as having some understanding of how to balance anything-is-possible-ambition with where-is-the-feasible-profit-realism. After all, I've released three music albums I care to mention and several hours of music production tutorials. In order to release anything really, you have to understand when you need to spend more time to make something perfect, and when it's good enough and needs to be shipped. You also need to know how to set goals that are ambitious but achievable, especially when working independently in an art like game development. How to balance these ideas while planning the development of a game is the topic of today's article

Saturday, December 1, 2012

Music Hacker Prevails

This week was a ridiculously busy daze, part of which I spent sick. I pushed through anyway and managed to get this episode out in time.