It's true that rotation should have been available from the get-go, but at the time I was rushing to get the basic framework for as many different modules as possible together quickly. Now I am returning to the level editor to add much needed feature like the ability to change the level background, zoom in and out, show and hide different editing menu's, control rotation precision, and more. That's more like what's going on than what's done though.
I have to admit that this is probably the longest streak of Infiltrator posts I've had in awhile. This blog seems to have become less "LazerBlade ranting and rambling about videogames and art" and more "LazerBlade journalling the projects that take up all his time." I'll try to rustle up some other interesting topics to write about for next time.