This session has gone almost completely into updating the HUD.
The giant speedometer style shields indicator, while cool looking, was hogging a ton of screen space and giving the player a noticeable blind spot. Thus, I have replaced it with a progress bar like the energy, and have shrunk both of them. The screen now has more space for the action and gameplay, but still provides you with needed info.
That's pretty much all I've had time to do so far. I've been working on the fighters, but they're kind of in a mess at the moment. Right now I'm just basking in the glory of knowing that the HUD is finished. Unless I get far enough to start adding the adventure game parts anyway...