Well it's been months since the last Infiltrator update, due only in small part to my own laziness. At the moment, due to the usual internal scrambling and re-installing of my system, Infiltrator isn't even running for me. I do have some small updates completed, but most of them are just new art assets for the level editor.
What it comes down to is that I need to get my momentum back on this project. I've been cherry picking easy features because I haven't had time to put in many consecutive hours of work. As of recently I have come into a bit more free time though, so I've been trying to get the workflow going again.
I've decided to put more concentration into perfecting the level editor before I move on to creating the next enemy, so that will be the topic of the next Infiltrator update. Until then, enjoy the videos and comics I put out.