Monday, September 12, 2011

Comic #2

So, I've given up trying to come up with a good name for the moment. At any rate, here is the second comic:


If I do this to you, I wasn't lying. I just got a little distracted...


       --LazerBlade

Saturday, September 10, 2011

The Experiment is now 100% uploaded on Youtube.

Find the playlist here.

That finally concludes the release of the album. I'm glad to have it done, as it makes way for my newer, better album.


        --LazerBlade

Friday, September 9, 2011

Art and projects

NOTE: Apparently, this didn't get posted yesterday. I don't know if it was a fluke or what, but my apologies for the lateness.



My album project is coming along nicely. My current album cover art:


Man, playing around with Blender and gimp can be really fun.

I'm having to cut down on my current movie project and go for something a little more simple. Still, it should be pretty cool once it's done.

On Infiltrator, I finally decided what would probably be "ideal." I've always had a thing for games with a retro feel. I was thinking about how Infiltrator was originally going to be a 2D game with 3D graphics in the first place. After a bit of thought, I think I not only could handle a retro feeling game, but really enjoy it at the same time. Thus, my new plan(will I ever run out of these?) is to do a simpler top-view 360 degree 2D shooter.

I'm drawing most of the sprites by hand, one pixel at a time. Literally. I'm drawing every individual pixel. Of course, that gives it a nice retro feel.

        --LazerBlade

Tuesday, September 6, 2011

Announcement: New Album officiated - Transmusical Distortion

Huh. I have not one, not two, but ten good recent tracks, none of which are part of an album. I've finally decided that it's about time to start on a new album project. I'm always playing with music, I have time set apart every day for practice and creativity. It makes sense that I would collage the tracks into another album.

So a new album is officiated. I dub it "Transmusical Distortion." Based on the tracks I have so far, I think it's going to stay true to my spirit of powerful beats, wide genre span, memorable melodies, pulsating basses, and driving leads. I haven't begun work on album art yet, but I've got some ideas. I've still got a few tracks from my last album left to post on my Youtube channel, then I'll probably start posting tracks from my new one.

It's kind of scary to look back at how much I knew when I did Indecision, The Experiment, and what I have now. The scary thing is the realization that in another year I will probably know even more.


        --LazerBlade

Monday, September 5, 2011

Starting a comic strip

To vent my jokes and provide you with more content. I will try to post a new comic every Monday.

The first of this strip, which I am hereby dubbing(at least temporarily) Perspective Distortion:

                                                 (click for larger size)


Saturday, September 3, 2011

Advanced LMMS - Basshunter style

In the latest episode of my webshow, I take a look at how a Eurodance sound can be created with LMMS.



Enjoy the episode!

Thursday, September 1, 2011

Game review scoring

I've got a few reviews under my belt, but I'm sure some of you have been baffled by the scores I assign. For example, I give Descent 2 a 7 and then recommend it and say I liked it. I also give Descent 3 an 8 when I gave Descent 1 a 9, yet mention enjoying Descent 3 more. Why are such things the case?

There are a few reasons, but I will start by addressing what I perceive to be a problem with the review system of today. It seems that the scoring scale isn't really 1-10, but rather 5-10. It's like saying, "I played the game with a score higher than eight, and I probably don't like the game with a score lower." People don't care if a game gets a 1 or a 5, they won't play either. Why don't we just rate games on a scale of 1-5 instead? We're already only really using five numbers.

I do things a bit differently. As an example, I give my favorite game, System Shock 2, a 9.5. I really like this game. I mean, it's the best I've ever played. So why doesn't it get a ten? Because in my book, 10 is a perfect score. A game that got a 10 would probably kill you because your mind would be unprepared for how awesome it was. On the other end of the scale, a 1 would probably make you suddenly spontaneously combust. Granted, this is still a slight exaggeration. I may at some point give some games a score like that.

The point is this, I give a game five or more if I would play it. I give it less if I wouldn't. This way I can indicate various levels of love or hate while still having the system balanced in the middle. Quite simple, is it not?

Another thing that may baffle you, is why I would give a game I enjoyed more a lower score than a game I enjoyed less. This doesn't occur very often, but it still may happen. The reason is that I don't rate a game based solely on how much fun I had playing it. I rate it based on how much fun I think everybody else would have playing it. That is, I take things like niche markets into account. If I love shooters but know everyone else hates them, it's probably going to end up affecting the score of the game by at least a little.

You can't see the effects of some of this stuff, mostly due to the fact that I've only been reviewing games I like. I'll try to pick a few games I genuinely hate and review them sometime in the near future. ;)


        --LazerBlade