There has been a TON of talk about videogame choice and how it should be done. I have no particular reason to believe that what I have to say hasn't been said before, but even if it has been said a thousand times my repeating it can only add pressure toward applying it. That said, I want to talk about implementing choice in terms of gameplay mechanics and systems. I'm not here to talk about the artistic or writing side this time.
Showing posts with label mechwarrior. Show all posts
Showing posts with label mechwarrior. Show all posts
Wednesday, June 13, 2012
Sunday, February 12, 2012
MadCat day 2012
Those of who have been following me for a year or more(before I had learned even a pittance about writing,) may remember MadCat day. I would have talked more about the MadCat, but I didn't have time to write a very long post. I'll have to settle for changing my desktop background and maybe firing up my old copy of Mechwarrior 2 Mercenaries.
--LazerBlade
--LazerBlade
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