Showing posts with label kinaesthetics. Show all posts
Showing posts with label kinaesthetics. Show all posts

Saturday, August 3, 2013

Hotline Miami And Story Games

Any cursory exploration of my game analysis/design content should reveal that I am really into artsy story games. I like a game where you have a reason to be doing what you're doing, and I don't have a lot of patience for games with a pretentious storyline or hours of filler gameplay devoid of context. This is an interesting thing about Yahtzee's triangle. It's not just about how games are balanced, but how people's tastes are. I like context above most else in a game, and you've probably heard me ranting about how game X had a dumb story, or game Y had repetitive gameplay, but none of those personal partialities keep me from really digging Hotline Miami.

Tuesday, July 23, 2013

Why I Don't Love Fallout

I know it's not Saturday, and I know I've been inactive for weeks. I've been, like, busy, okay? I don't care about trying to stick to a set of specific set game analysis concepts to discuss anymore. I'm going to write about what I like, gun blammit. Maybe that way the content will somehow get less sporadic and stop bleeding to death.

Ahem.

So I've played a ton of Fallout: New Vegas. It scratches a few of my videogame itches really well. While it gives me a massage and provides me with mugs of melted dark chocolate to slurp. I definitely love the strategical aspects and the character building. I love exploring a big world full of interesting characters and choices. I love roleplaying different characters and having them all deal with these choices differently. I love the atmosphere, aesthetic, and depth of the game. But I don't like the original Fallout.