Saturday, August 31, 2013
More Let's Play
I hope I'll have a decent music/comic buffer together by the time this LP's run finishes.
--LazerBlade
Saturday, August 24, 2013
Abuse
So I've been talking a lot about Abuse both online and IRL. It is really interesting from a number of perspectives, and there is a lot to say about it. After mulling it over, I came to the conclusion that covering it on this blog would mean the start of a multi-part series, and I wouldn't be able to point some things out as well without actual gameplay footage. I eventually hit up my friend CyberCrash and sat down for a let's play.
I'm not guaranteeing to see this game all the way though, but if we keep coming up with stuff to say and people are interested, we might.
--LazerBlade
I'm not guaranteeing to see this game all the way though, but if we keep coming up with stuff to say and people are interested, we might.
--LazerBlade
Saturday, August 17, 2013
Saturday, August 10, 2013
Offline Again
Since I'm offline for a few days again, back by popular demand is more automatically posted content.
--LazerBlade
--LazerBlade
Saturday, August 3, 2013
Hotline Miami And Story Games
Any cursory exploration of my game analysis/design content should reveal that I am really into artsy story games. I like a game where you have a reason to be doing what you're doing, and I don't have a lot of patience for games with a pretentious storyline or hours of filler gameplay devoid of context. This is an interesting thing about Yahtzee's triangle. It's not just about how games are balanced, but how people's tastes are. I like context above most else in a game, and you've probably heard me ranting about how game X had a dumb story, or game Y had repetitive gameplay, but none of those personal partialities keep me from really digging Hotline Miami.
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