This session went almost entirely into GUI work. I've finally got the menu art and editor interface up to a point where I feel comfortable moving on though, and that is a good thing. I've been getting pretty sick of working on these same GUI's for so long. The fruit of all of this work is pretty sweet though.
Saturday, January 26, 2013
Saturday, January 19, 2013
Crono Trigger: Five Minutes After
It is argued between fans of media used for story telling whether or not fridge logic is inherently bad. I personally don't think it to be bad in all cases, but I do believe that certain circumstances can cause it to be so. That is why I've taken to recording my thoughts about a game just after I finish it, coming back later when it has stewed in my mind for awhile. Maybe I'll follow up on things I missed and complain about any story braking fridge logic at that time. For now, I'll just talk about a few things that stuck out to me.
Today's game is Crono Trigger, the first JRPG I have played through from beginning to end. I usually don't like JPRG's, but I liked this one a lot. I set a high bar for if a game was worth my time in retrospective or not, and this game effortlessly sailed over it with plenty of room to spare.
Today's game is Crono Trigger, the first JRPG I have played through from beginning to end. I usually don't like JPRG's, but I liked this one a lot. I set a high bar for if a game was worth my time in retrospective or not, and this game effortlessly sailed over it with plenty of room to spare.
Tuesday, January 15, 2013
Saturday, January 12, 2013
Infiltrator Part 44 - Picking Back Up
Well it's been months since the last Infiltrator update, due only in small part to my own laziness. At the moment, due to the usual internal scrambling and re-installing of my system, Infiltrator isn't even running for me. I do have some small updates completed, but most of them are just new art assets for the level editor.
What it comes down to is that I need to get my momentum back on this project. I've been cherry picking easy features because I haven't had time to put in many consecutive hours of work. As of recently I have come into a bit more free time though, so I've been trying to get the workflow going again.
I've decided to put more concentration into perfecting the level editor before I move on to creating the next enemy, so that will be the topic of the next Infiltrator update. Until then, enjoy the videos and comics I put out.
--LazerBlade
What it comes down to is that I need to get my momentum back on this project. I've been cherry picking easy features because I haven't had time to put in many consecutive hours of work. As of recently I have come into a bit more free time though, so I've been trying to get the workflow going again.
I've decided to put more concentration into perfecting the level editor before I move on to creating the next enemy, so that will be the topic of the next Infiltrator update. Until then, enjoy the videos and comics I put out.
--LazerBlade
Tuesday, January 8, 2013
Cognitive Observation #31
Happy first Cognitive Observation in awhile! I have ideas for at least a few other comics, so if I don't have article content for Tuesdays you can enjoy those.
Saturday, January 5, 2013
Come Pray Shin
This video was a total bundle of fun to make. Starting Tuesday, I'll be trying to get the content going again on this site. I've been tremendously busy with school and other things, but my schedule is becoming a bit more flexible and open. As a result, I'll probably have time for more regular posting. Infiltrator progress has slowed down a lot as well, but again I'm hoping I'll be able to re-balance my schedule and get back in the groove. More updates as they come...
--LazerBlade
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