Well it's been months since the last Infiltrator update, due only in small part to my own laziness. At the moment, due to the usual internal scrambling and re-installing of my system, Infiltrator isn't even running for me. I do have some small updates completed, but most of them are just new art assets for the level editor.
What it comes down to is that I need to get my momentum back on this project. I've been cherry picking easy features because I haven't had time to put in many consecutive hours of work. As of recently I have come into a bit more free time though, so I've been trying to get the workflow going again.
I've decided to put more concentration into perfecting the level editor before I move on to creating the next enemy, so that will be the topic of the next Infiltrator update. Until then, enjoy the videos and comics I put out.
--LazerBlade
Saturday, January 12, 2013
Tuesday, January 8, 2013
Cognitive Observation #31
Happy first Cognitive Observation in awhile! I have ideas for at least a few other comics, so if I don't have article content for Tuesdays you can enjoy those.
Saturday, January 5, 2013
Come Pray Shin
This video was a total bundle of fun to make. Starting Tuesday, I'll be trying to get the content going again on this site. I've been tremendously busy with school and other things, but my schedule is becoming a bit more flexible and open. As a result, I'll probably have time for more regular posting. Infiltrator progress has slowed down a lot as well, but again I'm hoping I'll be able to re-balance my schedule and get back in the groove. More updates as they come...
--LazerBlade
Saturday, December 22, 2012
Serious Remix
Some of you may or may not know that I recently signed up on the OCRemix forums and started working on my first serious remix. I'm planning to eventually submit it to OCRemix and hopefully do some battle against the stigma against LMMS that makes people think it can't hold it's own in music production circles. It's a lot of work, but it's loads of fun.
If you want regular updates on this project, just keep an eye on the WIP thread: http://ocremix.org/forums/showthread.php?t=42315
Saturday, December 15, 2012
Music And School
You may have noticed a lack of regular deep game design content this month, especially where Infiltrator is concerned. This is due to the fact that this is hopefully my last month of school(I don't have all of the details figured out yet) and I've had very little breathing room or free time. The truth of the matter is that music takes less time and commitment to regularly update. I can give you guys a few minutes of cool music I threw in a week with ~ 4-6 hours of work, but at this stage a notable Infiltrator progress showcase would take a lot longer than that to put together. Hopefully this is a temporary setback, and I can get back to both regular music and game design content within a month or so.
--LazerBlade
--LazerBlade
Saturday, December 8, 2012
Scope, Ambition, and Realism
I like to think of myself as having some understanding of how to balance anything-is-possible-ambition with where-is-the-feasible-profit-realism. After all, I've released three music albums I care to mention and several hours of music production tutorials. In order to release anything really, you have to understand when you need to spend more time to make something perfect, and when it's good enough and needs to be shipped. You also need to know how to set goals that are ambitious but achievable, especially when working independently in an art like game development. How to balance these ideas while planning the development of a game is the topic of today's article
Saturday, December 1, 2012
Music Hacker Prevails
This week was a ridiculously busy daze, part of which I spent sick. I pushed through anyway and managed to get this episode out in time.
--LazerBlade
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