Saturday, December 17, 2011
Music Hacker - Season Debut
This episode ended up running a lot longer then I originally thought. I think it turned out for the better though.
Wednesday, December 14, 2011
Infiltrator - Sound Effected
Physics are being the usual pain in the face. If you recall, this is what brought a number of my other projects to a halt. I feel like I'm making progress, but slowly. Thus, I've started adding sound FX so that I have some new content to show you.
See the sound FX? I hope you're good at reading wave-forms, because I haven't figured out a good way to showcase them yet. Obviously, I'm constructing them totally in Audacity, starting with generated tones and or white-noise. It's pretty fun, and is a great way for me to keep Infiltrator developing while I'm tackling this huge problem called physics.
--LazerBlade
See the sound FX? I hope you're good at reading wave-forms, because I haven't figured out a good way to showcase them yet. Obviously, I'm constructing them totally in Audacity, starting with generated tones and or white-noise. It's pretty fun, and is a great way for me to keep Infiltrator developing while I'm tackling this huge problem called physics.
--LazerBlade
Monday, December 12, 2011
Saturday, December 10, 2011
Icicle Cyberpunk Theme for LMMS
Well gents, I've gotten more than a little fed up with the stupid aesthetic and logo shipped with LMMS. I decided to create my own.
The Icicle Cyberpunk Theme is a work in progress, but still pretty to look at. Above this text is a my new splash screen, which although not amazing, I consider to be much better than the original. I've chosen a cyberspace style and designed the theme accordingly.
I don't know when I'll be done or to what level I will change the look. Hopefully I can get something more appealing and sharp than the usual dull grey look though.
I will note that it's really a pain that LMMS doesn't read certain colors from the theme file. This forces the same boring grey in several places where it should be customizable, leaving manual patching of the hardwired code as the only option. This may delay completion of my theme, but hopefully won't be too much of a hassle to deal with.
Just to dream a little bit here, I'd love it if I could eventually replace the default theme and logo. They've been in need of a makeover for a long time.
--LazerBlade
The Icicle Cyberpunk Theme is a work in progress, but still pretty to look at. Above this text is a my new splash screen, which although not amazing, I consider to be much better than the original. I've chosen a cyberspace style and designed the theme accordingly.
I don't know when I'll be done or to what level I will change the look. Hopefully I can get something more appealing and sharp than the usual dull grey look though.
I will note that it's really a pain that LMMS doesn't read certain colors from the theme file. This forces the same boring grey in several places where it should be customizable, leaving manual patching of the hardwired code as the only option. This may delay completion of my theme, but hopefully won't be too much of a hassle to deal with.
Just to dream a little bit here, I'd love it if I could eventually replace the default theme and logo. They've been in need of a makeover for a long time.
--LazerBlade
Wednesday, December 7, 2011
Infiltrator - Season 3 Part 6
This session was mostly a raw content boost. I've decided that enemy screenshots are not going to be counted as spoilers. So here:
I not only setup all five enemy types, but I also set the level reading class up to load these enemies from a level file. As you can see, I then took advantage of my carefully constructed framework to add in a few simple lines of code which caused the enemies to face the player.
Some basic physics are being set up, but they are quite experimental, and prone to breaking. I would need a video to show you how the physics work anyway, so I'm not going to be showcasing them this time around.
As an additional bonus, I setup a second camera mode. In this mode, W,A,S and D always move your ship like arrow keys, regardless of which way it's facing. At the moment it's a hardwired option, but I'm hoping to have a few camera modes available for selection in the menu of the final game.
--LazerBlade
I not only setup all five enemy types, but I also set the level reading class up to load these enemies from a level file. As you can see, I then took advantage of my carefully constructed framework to add in a few simple lines of code which caused the enemies to face the player.
Some basic physics are being set up, but they are quite experimental, and prone to breaking. I would need a video to show you how the physics work anyway, so I'm not going to be showcasing them this time around.
As an additional bonus, I setup a second camera mode. In this mode, W,A,S and D always move your ship like arrow keys, regardless of which way it's facing. At the moment it's a hardwired option, but I'm hoping to have a few camera modes available for selection in the menu of the final game.
--LazerBlade
Monday, December 5, 2011
Saturday, December 3, 2011
Advanced LMMS - Season Finale
Shut up. Plenty of shows have 15 episode seasons.
Subscribe to:
Posts (Atom)





