tag:blogger.com,1999:blog-7031504049648467795.post8537090198966206800..comments2023-07-05T07:37:17.264-07:00Comments on LazerBlade Blog: Direction In Game DesignAnonymoushttp://www.blogger.com/profile/18138205856634039766noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7031504049648467795.post-92089241115041076662013-10-30T17:05:43.036-07:002013-10-30T17:05:43.036-07:00Lol this is a really late reply. :)
I definitely ...Lol this is a really late reply. :)<br /><br />I definitely agree. I meant to also communicate that the problem was not with mixing in interesting ideas that you think "would be cool", but with ONLY having a bunch of ideas like that with no driving goal.Anonymoushttps://www.blogger.com/profile/18138205856634039766noreply@blogger.comtag:blogger.com,1999:blog-7031504049648467795.post-87545713609478774292013-08-01T14:39:08.637-07:002013-08-01T14:39:08.637-07:00"Oh, and this would be cool, so lets add it i..."Oh, and this would be cool, so lets add it in" is the beginning of the project, I would say. Before even starting to write you should brainstorm and work out the outline, what we in Norwegian call the disposal. Then you stick to that plan towards the goal with only minor changes, because this way it will make the most sense and look most arranged. I guess this is exactly what you said in your post... but you can still use your "oh this would be cool" ideas. You must see if they can be added without depart too much from the story or ruin the goal of the game/story. If they can´t, you can always write them down and maybe use them in another project.Sti-jayhttps://www.blogger.com/profile/16095615372298618053noreply@blogger.com